Op Player Kick Ban Panel Gui Script Fe Ki Work Jun 2026

Add two TextButton objects: one labeled and one labeled Ban .

– a more advanced “KI” could be a text box that appears when you press a key, allowing you to type a reason. That’s also possible but beyond the scope of this basic panel.

-- Path: ServerScriptService.AdminServerProcessor local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local AdminEvents = ReplicatedStorage:WaitForChild("AdminEvents") local ActionEvent = AdminEvents:WaitForChild("AdminActionEvent") -- Replace these UserIds with the actual UserIds of authorized game admins local ALLOWED_ADMINS = [12345678] = true, -- Example Admin UserID [1] = true, -- Roblox Account (Example) -- Check if a player has admin privileges local function isAdmin(player) return ALLOWED_ADMINS[player.UserId] == true end -- Find a player in the server by partial or full username local function findPlayer(nameQuery) local lowerQuery = string.lower(nameQuery) for _, player in ipairs(Players:GetPlayers()) do if string.sub(string.lower(player.Name), 1, #lowerQuery) == lowerQuery then return player end end return nil end ActionEvent.OnServerEvent:Connect(function(player, actionType, targetName, reason) -- SECURITY: Validate the sender is an authorized admin if not isAdmin(player) then warn(player.Name .. " attempted to unauthorized admin panel access.") player:Kick("Exploit detection: Unauthorized remote execution.") return end local targetPlayer = findPlayer(targetName) if not targetPlayer then warn("Target player not found in server.") return end -- Set fallback reason if blank if reason == "" then reason = "No reason specified by administration." end local formattedReason = string.format("\n[Admin Panel Action: %s]\nReason: %s", actionType, reason) if actionType == "Kick" then -- KI (Kick Instant Method): Bypasses client-side intercept loops by removing parent first targetPlayer.Parent = nil targetPlayer:Kick(formattedReason) print(targetPlayer.Name .. " has been successfully kicked.") elseif actionType == "Ban" then -- Modern Roblox Ban Async implementation for cross-server universal banning local banConfig = UserIds = targetPlayer.UserId, Duration = -1, -- -1 denotes a permanent ban duration DisplayReason = formattedReason, PrivateReason = "Banned via Server Admin GUI by: " .. player.Name local success, err = pcall(function() return Players:BanAsync(banConfig) end) if success then print(targetPlayer.Name .. " has been universally banned.") else warn("Ban failed to execute database record: " .. tostring(err)) -- Fallback to local server kick if global database call drops targetPlayer:Kick(formattedReason) end end end) Use code with caution. Step 4: Security Best Practices

While older, is still updated and remains the gold standard for Roblox administrators. It offers the most stable and feature-rich interface for banning and kicking. 4. B2S ADM GUI op player kick ban panel gui script fe ki work

You now have a fully functional . This script provides a solid foundation for any Roblox game that needs in‑game moderation. The combination of a clean GUI, server‑authoritative actions, and hotkey support makes it a powerful tool for server admins.

An "FE Kill" or "FE Kick" script is a piece of code designed to bypass these protections. It uses "RemoteEvents"—the official communication lines between the player and the server—to trick the game into executing a command it shouldn't. Key Components of an Admin GUI

To build or use this script successfully, you must understand what each term means: Add two TextButton objects: one labeled and one labeled Ban

These scripts work best in games with poor scripting. In well-secured games, FE kick/ban scripts may only work locally (meaning the player is gone from your screen, but still in the game). Conclusion

To create an effective and secure admin panel, developers focus on the following technical requirements: Problem with my Admin Panel - Developer Forum | Roblox

The key to FE compatibility is the separation of client and server logic: -- Path: ServerScriptService

elseif action == "Ban" then banUser(targetPlayer.UserId, reason or "Banned by admin.") print(adminPlayer.Name, "banned", targetPlayer.Name) end

A server-side script that verifies if the user is actually an admin, and if so, executes the Player:Kick() command or saves a ban to the DataStore . Secure Admin Panel Script Blueprint

-- Server Script local ReplicatedStorage = game:GetService("ReplicatedStorage") local AdminEvent = ReplicatedStorage:WaitForChild("AdminActionEvent") -- List of UserIds allowed to use the panel local Admins = 12345678, 87654321 -- Replace with your UserId local function isAdmin(player) for _, id in pairs(Admins) do if player.UserId == id then return true end end return false end AdminEvent.OnServerEvent:Connect(function(player, targetName, action) if not isAdmin(player) then return end local target = game.Players:FindFirstChild(targetName) if target then if action == "Kick" then target:Kick("You have been kicked by an admin.") elseif action == "Ban" then -- Logic for banning (e.g., adding to a DataStore) target:Kick("You have been permanently banned.") end end end) Use code with caution. Copied to clipboard