AddMap PC_CONTROL_BUTTONXX VB_AI_X : Maps a physical button (identified by a number like BUTTON01 ) to a specific game action (like VB_AI_A for a standard pass).
If you are struggling with a specific controller setup, let me know:
AddController "Controller_025" AddMapping KEY_BUTTON0 BUTTON_A AddMapping KEY_BUTTON1 BUTTON_B AddMapping KEY_BUTTON2 BUTTON_X AddMapping KEY_BUTTON3 BUTTON_Y AddMapping KEY_BUTTON4 BUTTON_LB AddMapping KEY_BUTTON5 BUTTON_RB AddMapping KEY_BUTTON6 BUTTON_LT AddMapping KEY_BUTTON7 BUTTON_RT AddMapping KEY_BUTTON8 BUTTON_BACK AddMapping KEY_BUTTON9 BUTTON_START AddMapping KEY_BUTTON10 BUTTON_LSTICK AddMapping KEY_BUTTON11 BUTTON_RSTICK AddMapping KEY_AXIS0_NEG BUTTON_LSTICK_LEFT AddMapping KEY_AXIS0_POS BUTTON_LSTICK_RIGHT AddMapping KEY_AXIS1_NEG BUTTON_LSTICK_UP AddMapping KEY_AXIS1_POS BUTTON_LSTICK_DOWN AddMapping KEY_AXIS2_NEG BUTTON_RSTICK_LEFT AddMapping KEY_AXIS2_POS BUTTON_RSTICK_RIGHT AddMapping KEY_AXIS3_NEG BUTTON_RSTICK_UP AddMapping KEY_AXIS3_POS BUTTON_RSTICK_DOWN AddMapping KEY_POV0_UP BUTTON_DPAD_UP AddMapping KEY_POV0_DOWN BUTTON_DPAD_DOWN AddMapping KEY_POV0_LEFT BUTTON_DPAD_LEFT AddMapping KEY_POV0_RIGHT BUTTON_DPAD_RIGHT Use code with caution. Step-by-Step Customization Guide fifa+button+data+setup+ini
Here is a common "piece" of the configuration specifically for a . You can copy this into your buttonData.ini file to fix basic button mapping: Button data setup file for FIFA 13 - Github-Gist
Modern PC gaming is built around Microsoft's , the native architecture used for Xbox controllers. When you plug in an official Xbox Series X/S or Xbox 360 controller, Windows and FIFA seamlessly read the inputs. AddMap PC_CONTROL_BUTTONXX VB_AI_X : Maps a physical button
: Many users fix generic controller issues by editing the "Default" or "Controller_045" block, as many unlisted gamepads fallback to these settings. Modern Alternatives
(Invoking related search suggestions...) You can copy this into your buttonData
When you customize your controls in FIFA's in-game menus, those settings are saved to your buttonDataSetup.ini file. This plain text file acts as the master map, translating every press of a button or movement of an analog stick into an in-game action. Mastering this file allows you to troubleshoot issues and go far beyond the limitations of the standard options menu.
[Button Mapping] A = 0 B = 1 X = 2 Y = 3
For example, a standard Xbox controller mapping might show a shooting command as: BUTTON_SHOOT = "1 2" (where '1' is the button type and '2' is the specific button ID). How to Edit buttonDataSetup.ini to Fix Issues