Key capabilities
ft-UVPass_Projector: A specialized tool for projecting textures from a specific camera's perspective onto 3D objects. This is particularly useful for matte painting, environment cleanup, or adding logos to moving vehicles and architecture where a standard UV wrap might not be the most efficient approach.
Formerly known as the second half of the UVPass ecosystem, this plugin processes a (PPass, Point Pass, or World Position Pass) to build dynamic 3D isolations.
Add environmental reflections or custom textures to 3D models. AEScripts ft-UVPass Bundle v5.5.1a for After Ef...
: Easier registration and license management via the aescripts Manager . If you're interested in using this bundle, let me know:
Set your project color depth to to avoid data clipping.
The ft-UVPass Bundle v5.5.1a for After Effects is a compact, high-performance toolkit designed for professional compositors and motion designers who need precise UV and mattes handling inside After Effects. Built around the ft-UVPass and companion utilities, this release sharpens workflow efficiency for working with multi-channel EXRs, texture passes, and complex object-based compositing. Add environmental reflections or custom textures to 3D
Let’s walk through a practical use case to demonstrate the power of the bundle.
The is an essential toolkit developed by François Tarlier that bridges the gap between 3D rendering pipelines and 2D motion graphics workflows. By allowing visual effects artists to re-texture 3D objects and isolate exact coordinates directly inside Adobe After Effects, this bundle eliminates the need to jump back into heavy 3D software for minor texture adjustments or masking revisions.
Select the 2D texture layer as the source in the plugin settings. The ft-UVPass Bundle v5
It transforms After Effects from a mere compositor into a powerful, texture-aware 3D editor. You stop wasting time waiting for renders and start spending time designing.
: You export a blank or placeholder model from your 3D package (such as Cinema 4D, Blender, Maya, or Houdini) along with a dedicated UV pass channel.
Add a and a Position Pass to your multi-pass / AOV output pipeline.